MATHEMATICS SCHOOL OF THE 2025 – eTwinning
In our project, game-based learning has been planned and implemented in various fields with the aim of making students’ learning processes active, enjoyable, and permanent. Especially for young age groups, play is one of the most powerful tools for children to make sense of the world. Therefore, within the scope of the project, coding, numbers, geometric shapes, location, time, and pattern activities were gamified and presented in a way that attracts children’s interest.
Through these activities, our students have learned to relate abstract concepts to concrete game materials and have had the opportunity to learn by doing and experiencing. Game-based learning has increased students’ attention span, supported their learning motivation, and ensured the permanence of the knowledge learned.
In addition, the specially designed Game Box has been one of the most important tools of this process. This box, which includes various game materials and different digital tools, has given children the opportunity to play and learn either individually or in groups. In this way, students have discovered the digital world in a safe and controlled manner while developing their basic academic skills in an enjoyable way.
The activities in the Game Box have offered students opportunities to solve problems, think logically, and explore at different levels of difficulty. Thus, each student has progressed at their own pace and gained self-confidence.
The main benefits of game-based learning for our students are as follows:
It makes knowledge permanent: Active participation during play helps students remember what they have learned more easily.
It increases motivation: Students who learn while having fun participate in lessons more willingly.
It develops social skills: Collaboration, sharing, and communication skills are strengthened during play.
It supports creativity: Problem-solving skills develop in different situations and students are encouraged to think creatively.
It improves digital literacy: Digital tools are used safely, helping students build a healthy relationship with technology.
It fosters a sense of responsibility: Following rules and waiting for turns during play strengthens students’ sense of responsibility.
All these activities have contributed to students developing a positive attitude towards lessons, taking responsibility for their own learning, and seeing learning as an enjoyable journey of discovery.
The importance given to game-based learning in our project has made a significant contribution to raising students as well-equipped individuals with 21st-century skills such as critical thinking, creativity, collaboration, and digital competence.
This collaborative work carried out within our project was compiled by Project Founder Fatma Duman using the Canva tool.
1.Grup Link:https://www.canva.com/design/DAGmF_-MgRM/wHfczBZLwW3l_7PLMcpUyA/view?embed
2.Grup Link:https://www.canva.com/design/DAGmJ5PguBA/PANzyGvKu2ZCdkO0yqShjg/view?embed